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Setup
User Interface » Right Panel » Setup
The setup tab helps establish the working environment for your workflow, either 2D or 3D, and gives numerous options to customize the texturing process. The Setup Tab has 3 sections: Model Settings Texture Settings Material ID 1. Model Settings The Model…
Advanced Texture Setup
Exporting » Advanced Texture Setup
An expansion of the Basic Export options, the Advanced Texture Setup gives you granular control over the export options by opening a separate window. You can access this panel by clicking on the ‘Advanced Texture Setup’ in the Export Tab, Textures section.…
Right Panel
User Interface » Right Panel
The Right Panel contains all the settings for your project. It is comprised of layers, setup, display, performance, and export tab. By default, the setup tab is selected when starting Mixer. *You can increase or decrease the size of the panel by clicking on the…
Custom Exports
Exporting » Custom Exports
When you access the export tab, the default settings will be set for custom exports. The available settings are contextual to the Type selected under Model Settings in the Setup tab. You will notice the following main sections in the Export Tab: Export…
Material ID Mask
Masking » Material ID Mask
Adding a Material ID Mask to a layer allows you to mask selected mesh parts. Select a layer and click the Material ID icon at the bottom of the layer stack to add a Material ID Mask to the selected layer. If your Mix has no Material ID map set up, you will have…
Installing Mixer
Making your First Mix » Installing Mixer
To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…
Multi-Texture Set Support
Feature Highlights » Multi-Texture Set Support
When using Mixer, you can choose to import models with multiple texture sets based on either materials or UDIMs. Mixer’s user friendly and intuitive UI will help you set up all of the Texture Sets and their maps quickly and easily in just a few and short steps. Here…
Advanced Installation
Advanced Installation
To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…
Exporting
Exporting
Once you are satisfied with your textures in Mixer, it is time to export them to another DCC for further use. Mixer’s exports are primarily driven by the Export Target, which allows you to export to two different locations, and the following topic will assist…
Export
User Interface » Right Panel » Export
The last tab on the right panel is Exports and is comprised of the following main sections and sub-sections. Please note that these are contextual to the Type selected under Model Settings in the Setup tab. Some export settings are also contextual to the selected…
Making your First Mix
Making your First Mix
Mixer has been designed with simplicity in mind and to make impactful textures as quickly as possible. This section is a step by step guide to help you make your first Mix. You can move through the following topics to help you install mixer, discover activation and…
Export to Library
Exporting » Export to Library
Mixer can export both Megascans as well as Custom Assets to the Library. Using this option, you can then use Quixel Bridge to send those assets to a DCC of your choice. The export to library option needs to be enabled by going to the Export Panel and selecting…
First Look at Mixer’s UI
Making your First Mix » Quick Start » First Look at Mixer’s UI
At a glance, you will notice that the viewport occupies the major area of your screen and shows an empty plane there. The right panel by default takes you to the Setup tab and, under Model Settings, points to the Type, ‘plane.’ You can use the Type dropdown…
Quick Start
Making your First Mix » Quick Start
Setting Up Your First Project When you have successfully signed in, it is time to create your first project. Once Mixer verifies your credentials, you will be prompted with the following pop-up from where you can create projects, load an existing Mix, or create a new…
Viewport Controls
User Interface » Left Panel » Viewport » Viewport Controls
1. Select Preview Mesh/ Select Visible Parts This option gives you further visual clarity for both planar surfaces and 3D models. Plane While working on the default ‘Plane’ mesh (see Setup tab), this option lets the user cycle through different…
Performance
User Interface » Right Panel » Performance
Options in this tab allow you to control Mixer’s performance. General Viewpoint Resolution: Choose between full or half the resolution output of the viewport. Target Frame Rate: Choose between a 30FPS or 60FPS target for the viewport. High-Quality Blur:…
Surface Creation
Making your First Mix » Quick Start » Workflows » Surface Creation
On this page, we’ll go through creating your first 2D Mix by blending three different materials and completely transforming their look and feel. For assistance, see Quick Start to make a new Mix with the default settings. Once the quick, initial setup is…
Importing
Importing
To finalize the textures on a 3D model or to create unique-looking surfaces, you’ll need numerous resources brought into Mixer. This page will give an overview of what and how you can import these resources. Please note that you’ll have the option to…
FAQs
References » FAQs
General Q: How do I export to Quixel Bridge? A: See Integration with Bridge for more info on setting up the two apps together. When a Mix is exported to the Local Library, it will appear in the Local Library on Bridge. Q: I can’t see tooltips. A: Enable Tool…
Texture Sets Editor
User Interface » Menu Bar » Window » Texture Sets Editor
The Texture Set Editor expands the Texture Settings further and offers additional options to set up your model. With the inclusion of Multiple Texture Set support in Mixer, this Editor will assist you greatly in setting up your Udims or Materials based Custom Model…
Asset Manager
Feature Highlights » Asset Manager
The Asset Manager is a single place to manage all your assets in your project. It is accessible through the ‘window’ option in the top bar. Whenever you create a mix, you will be using multiple assets such as surfaces or models from either the local library,…
3D workflow
Making your First Mix » Quick Start » Workflows » 3D workflow
*See Learn Mixer for video tutorials by Quixel. We’ll cover setting up your model on this page, importing assets into Mixer, blending layers, and basic masking to create your first Mix! See Quick Start to make a new Mix with the default settings. Setting Up…