Use this modifier to distribute the mask stack in a randomized particle fashion.
- Scatter Type: Choose between Random and Grid scatter.
- Density: In a random scatter, control the density of the scattered texture on the layer.
- Repeat X / Y: In a grid scatter, control the number of repetitions of the grid in the X and Y-axis.
- Size Range: Set the range of sizes for the scattered textures.
- Angle Range: Set the range of angles for the scattered textures.
- Brightness Jitter: Adjust the brightness of the scattered textures.
- Random Seed: Choose a variation of the scatters effect with the same values.
You can explore this modifier further by watching the following video.