Mixer 2021
Table of Contents
Mixer 2021
Introduction
Welcome
Mixer Overview
Mixer’s Workflow
PBR – Physically Based Rendering
Learn Mixer
Hardware Requirements
Release Notes
Glossary
Making your First Mix
Installing Mixer
Quick Start
First Look at Mixer’s UI
Workflows
Surface Creation
3D workflow
Save Mix
Your First Export
Feature Highlights
Multi-Texture Set Support
Smart Materials
Mask Exports
Select Masks to export
Custom Channel Editor
Export Masks
Flatten Mix
Asset Manager
User Interface
Menu Bar
File
Edit
Library
Window
Asset Manager
Custom Export Channels
Texture Sets Editor
Help
Left Panel
Viewport
Viewport Controls
Render Modes
Local Library
Right Panel
Layers
Layer Controls
Layer Properties
Reflectance
Blending
Blend Modes
Placement
Height Frequency
Channel Specific Controls
Layer Sets
Groups
Setup
Display
Performance
Export
Layer Types
Surface Layer
Atlas Layer
Solid Layer
Liquid Layer
Noise Layer
Paint Layer
Masking
Procedural Masks
Components
Solid
Texture Map
Noise
Pattern
Normal
Curvature
Position Gradient
Modifiers
Brightness / Contrast
Clamp
Invert
Normalize
Gradient Remap
Posterize
Blur
Bevel
Circular Transform
Scatter
Projection
Material ID Mask
Paint Mask
Painting
Brush Panel
Importing
Importing Custom Surface
Exporting
Custom Exports
Export to Library
Advanced Texture Setup
Advanced Installation
Folder Structure
Silent Installation
Integration with Quixel Bridge
Mixer Environment Variables
References
Shortcut Keys
FAQs
Smart Material Packs
Invert
You can add this modifier to invert the greyscale values of an entire mask stack.
Clamp
Normalize