This page includes a variety of terms often used in Mixer.
Term | Definition |
---|---|
Blending | The process of putting two or more layers together. |
Hamburger Icon | It Looks like ≡, brings up more options for a certain tool. |
DCC | Digital Content Creator. |
Invert | Modify the greyscale map by inverting each value. |
Layer | A Mix is made up of layers of different types that blend with each other depending on the mask and the blending options. |
LMB | Left mouse button. |
Mask | Determines what parts of the layer are visible. |
Mask Stack | A stack of mask layers that control the layer’s mask. |
Megascans | Quixel’s library of scans |
MMB | Middle mouse button. |
Mix | A Mix is made in Mixer. |
PBR | Physically-Based Rendering. |
Procedural | Something that is generated mathematically. |
Project | A folder of Mixes. |
RMB | Right mouse button. |
Material ID | RGB texture |
Smart Materials | Group of layers that adapt and react to the underlying surface and geometry. |
Groups | Layers combined in a single group |
Channel specific controls | Controls for texture maps of every layer/surface |
3D assets | 3D objects that are provided by Megascans library |
Mask Components | Different types of mask that can be added to a layer in the mask stack |
Mask Modifiers | Modifiers are used to modify mask components |
LOD | Level Of Detail |