This page includes a variety of terms often used in Mixer.
| Term | Definition |
|---|---|
| Blending | The process of putting two or more layers together. |
| Hamburger Icon | It Looks like ≡, brings up more options for a certain tool. |
| DCC | Digital Content Creator. |
| Invert | Modify the greyscale map by inverting each value. |
| Layer | A Mix is made up of layers of different types that blend with each other depending on the mask and the blending options. |
| LMB | Left mouse button. |
| Mask | Determines what parts of the layer are visible. |
| Mask Stack | A stack of mask layers that control the layer’s mask. |
| Megascans | Quixel’s library of scans |
| MMB | Middle mouse button. |
| Mix | A Mix is made in Mixer. |
| PBR | Physically-Based Rendering. |
| Procedural | Something that is generated mathematically. |
| Project | A folder of Mixes. |
| RMB | Right mouse button. |
| Material ID | RGB texture |
| Smart Materials | Group of layers that adapt and react to the underlying surface and geometry. |
| Groups | Layers combined in a single group |
| Channel specific controls | Controls for texture maps of every layer/surface |
| 3D assets | 3D objects that are provided by Megascans library |
| Mask Components | Different types of mask that can be added to a layer in the mask stack |
| Mask Modifiers | Modifiers are used to modify mask components |
| LOD | Level Of Detail |
