Search
Related topics are listed below.
Library
User Interface » Menu Bar » Library
The Library Menu gives you access to importing your own surface, downloading all acquired assets, and refreshing your library data. Import Custom Surface: Import your own custom surface. See Importing Custom Surface for more details. Refresh Library: Click this…
Local Library
User Interface » Left Panel » Local Library
The Local Library tab shows you all your downloaded and saved Megascans’ assets. These assets have either been downloaded directly in Mixer or from Bridge. Bridge downloads need to be placed in the correct folder as pointed out in the Folder Structure for them…
Export to Library
Exporting » Export to Library
Mixer can export both Megascans as well as Custom Assets to the Library. Using this option, you can then use Quixel Bridge to send those assets to a DCC of your choice. The export to library option needs to be enabled by going to the Export Panel and selecting…
Folder Structure
Advanced Installation » Folder Structure
Mixer creates three separate folders and utilizes subfolders to further distinguish between custom assets vs. downloaded assets. The following image gives an overview of these main folders and their subfolders. Mixer App Megascans Library Mixer Files Mixer…
Brush Panel
Painting » Brush Panel
In Mixer, you can paint on your Mix when using a Paint Layer or a Paint Mask. When either of these is added to your Mix, a Brush Panel will appear on the left of the viewport. We will cover the Brush panel in 2 parts: Brush Panel Properties Managing your Brush…
Surface Creation
Making your First Mix » Quick Start » Workflows » Surface Creation
On this page, we’ll go through creating your first 2D Mix by blending three different materials and completely transforming their look and feel. For assistance, see Quick Start to make a new Mix with the default settings. Once the quick, initial setup is…
Your First Export
Making your First Mix » Quick Start » Your First Export
By navigating to the Export tab, you can export customized maps, 3d Assets, or custom meshes of your Mix to: custom location on your disk or the local library The Export tab gives you more control over how your Mix is exported. Mixer supports multi-channel packing…
Integration with Quixel Bridge
Advanced Installation » Integration with Quixel Bridge
When using Mixer in conjunction with Bridge, both applications should point to the same Local Library (“Megascans Library”). This way, the two apps can work together seamlessly, and any asset downloaded or created in one will appear in the other. This can…
Export
User Interface » Right Panel » Export
The last tab on the right panel is Exports and is comprised of the following main sections and sub-sections. Please note that these are contextual to the Type selected under Model Settings in the Setup tab. Some export settings are also contextual to the selected…
Left Panel
User Interface » Left Panel
The Left Panel contains the key components necessary to drive your texturing process. It comprises of the viewport and the local library. Viewport Occupying most of your screen space, the viewport utilizes Physically Based Rendering (PBR) to help you texture your…
Texture Map
Masking » Procedural Masks » Components » Texture Map
The Texture Map component allows you to load or reference an existing map. If the image is in color, it will be converted to grayscale. The Texture Map has 4 options: Custom Map Layer Map Library Asset Base Map 1. Custom Map A custom map option allows…
Installing Mixer
Making your First Mix » Installing Mixer
To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…
3D workflow
Making your First Mix » Quick Start » Workflows » 3D workflow
*See Learn Mixer for video tutorials by Quixel. We’ll cover setting up your model on this page, importing assets into Mixer, blending layers, and basic masking to create your first Mix! See Quick Start to make a new Mix with the default settings. Setting Up…
Advanced Installation
Advanced Installation
To install Mixer, you can head over to Mixer’s web page and click ‘download for free.’ The website will automatically download an installer for your computer. *You can access all versions of Mixer available here. Once downloaded, the installer can…
Hardware Requirements
Introduction » Hardware Requirements
The following can give you an idea of the resources required to utilize Mixer. However, performance will vary significantly contingent on the complexity of your mix (number of layers, types of components used, working resolution of your mix). Space requirements are…
Importing
Importing
To finalize the textures on a 3D model or to create unique-looking surfaces, you’ll need numerous resources brought into Mixer. This page will give an overview of what and how you can import these resources. Please note that you’ll have the option to…
Mixer’s Workflow
Introduction » Mixer’s Workflow
Assets can come in many types. Mixer currently supports surfaces, decals, brushes, imperfections, and 3D assets, both custom and the Megascans library. All five types of assets are available in the Megascans library. Custom surfaces and brushes can also be imported…
Silent Installation
Advanced Installation » Silent Installation
Mixer can be installed using a silent or command-line installation as well. The latest installer has to be downloaded, and then the command prompt can be utilized to run the installation process. For windows, click the start button and type cmd or command prompt, and…
Importing Custom Surface
Importing » Importing Custom Surface
Importing Custom Surface Go to Library > Import Custom Surface. Browse to where one of your maps is located and click Open. Mixer automatically detects all the maps in the location you browse when selecting the first map on the screen below. You can disable this…
First Look at Mixer’s UI
Making your First Mix » Quick Start » First Look at Mixer’s UI
At a glance, you will notice that the viewport occupies the major area of your screen and shows an empty plane there. The right panel by default takes you to the Setup tab and, under Model Settings, points to the Type, ‘plane.’ You can use the Type dropdown…
Asset Manager
Feature Highlights » Asset Manager
The Asset Manager is a single place to manage all your assets in your project. It is accessible through the ‘window’ option in the top bar. Whenever you create a mix, you will be using multiple assets such as surfaces or models from either the local library,…
Menu Bar
User Interface » Menu Bar
This section will help you familiarize yourself with the options available in the Menu Bar. Located at the top left of Mixer, the menu bar contains the following options. Navigate to each of these sections for more…
Glossary
Introduction » Glossary
This page includes a variety of terms often used in Mixer. Term Definition Blending The process of putting two or more layers together. Hamburger Icon It Looks like ≡, brings up more options for a certain tool. …
Release Notes
Introduction » Release Notes
Mixer 2021.1.3 We’ve consolidated our Terms of Service under the new Content License Agreement by Epic Games. Quixel and other various services belonging to the Epic Games ecosystem are now covered under a single, convenient agreement. You’ll be asked to…
FAQs
References » FAQs
General Q: How do I export to Quixel Bridge? A: See Integration with Bridge for more info on setting up the two apps together. When a Mix is exported to the Local Library, it will appear in the Local Library on Bridge. Q: I can’t see tooltips. A: Enable Tool…
Mixer Overview
Introduction » Mixer Overview
Mixer is a free and easy-to-use 3D texturing application for artists accompanied by hundreds of free Smart Materials and Megascans assets that can speed up your texturing process. Also, with free sample mixes, you can dissect and explore them to know more about the…
Exporting
Exporting
Once you are satisfied with your textures in Mixer, it is time to export them to another DCC for further use. Mixer’s exports are primarily driven by the Export Target, which allows you to export to two different locations, and the following topic will assist…
Smart Materials
Feature Highlights » Smart Materials
Smart Materials are assemblies of layers that conform, adapt, and react to the underlying surface and geometry. This also gives users the ability to quickly and easily “style swap” 3D assets by applying existing or saved smart materials on other 3D assets,…
Atlas Layer
Layer Types » Atlas Layer
The Atlas layer consists of real-world scanned assets from the Megascans library that serve as decals that you can mix or blend with all other layer types. You can add it by selecting a surface from the local library or by clicking the ‘Add Decal/ Atlas Layer’…
Introduction
Introduction
ALL YOU NEED FOR TEXTURING IN ONE TOOL 3D TEXTURING MADE EASY Load your mesh, apply a Smart Material or two, and 3D paint the finishing touches—it’s that easy. Take creative control and define your unique look, be it stylized, photo-real, or beyond. CREATE…
Layer Types
Layer Types
In the Layer’s tab of the Right Panel you will notice some icons on the top and bottom of the layer stack. 1. The first seven icons at the top of the layer tab correspond to the different Mixer layer types available, as shown below. Icon Layer…
Welcome
Introduction » Welcome
This documentation will help you get started quickly with Mixer, understand key concepts, and familiarize yourself with the user interface. This manual has been divided into the following sections. Introduction: A quick look at Mixer, the Quixel Ecosystem, and…
Layer Controls
User Interface » Right Panel » Layers » Layer Controls
Here we will look at the controls available to use on the layers added in the layer stack. Visibility Clipping Dragging From the Library Reposition Layers Groups Color Tags Replace Maps Add Mask Stack Add Paint Mask Add Material ID Mask Duplicating…
Learn Mixer
Introduction » Learn Mixer
Users can use this page to find Mixer’s free learning content curated by Quixel’s finest and the community. Apart from the content available here, tutorials specific to a topic will also be available on its page in the manual. This page has been further…
Setup
User Interface » Right Panel » Setup
The setup tab helps establish the working environment for your workflow, either 2D or 3D, and gives numerous options to customize the texturing process. The Setup Tab has 3 sections: Model Settings Texture Settings Material ID 1. Model Settings The Model…
Surface Layer
Layer Types » Surface Layer
The Surface layer is a Megascan asset that can be added to the layer stack to blend with your other added layers. You can add it by selecting a surface from the Local Library or by clicking the ‘Add Surface Layer’ icon at the top of the layer…
Multi-Texture Set Support
Feature Highlights » Multi-Texture Set Support
When using Mixer, you can choose to import models with multiple texture sets based on either materials or UDIMs. Mixer’s user friendly and intuitive UI will help you set up all of the Texture Sets and their maps quickly and easily in just a few and short steps. Here…
Groups
User Interface » Right Panel » Layers » Groups
You can put multiple layers into a shared parent called a Group. Expand/Collapse a group to show or hide its content. You can add a group within a group (Nested groups) up to 3 levels. Groups have opacity control and can send mask data to Custom Export Channels.…
Shortcut Keys
References » Shortcut Keys
Tips Hover over any tool or UI element to see a relevant tooltip. Use the MMB on a color swatch to automatically match it to the average Mix color. Global Action Windows Mac Switch to Viewport tab V V Switch to…
Advanced Texture Setup
Exporting » Advanced Texture Setup
An expansion of the Basic Export options, the Advanced Texture Setup gives you granular control over the export options by opening a separate window. You can access this panel by clicking on the ‘Advanced Texture Setup’ in the Export Tab, Textures section.…