1. Select Preview Mesh/ Select Visible Parts
This option gives you further visual clarity for both planar surfaces and 3D models.
While working on the default ‘Plane’ mesh (see Setup tab), this option lets the user cycle through different basic mesh types such as a cube, cylinder, and sphere to view how the mix will look on them.
If you’re working on a 3D asset or Custom mesh, the preview option will change and now you will be able to toggle the visibility of texture sets based on the Materials or Udims that the model is composed of.
2. Preview Displacement
This option lets you toggle the displacement preview on/ off.
3. Preview Tiling
This option helps get a better idea of how the mix would look when tiled on a larger surface.
4. Show Grid
This option lets you toggle the grid on and off. You can modify the grid by going into the display settings and making changes to the Grid section at the bottom.
While working with Multiple Texture Set models, you can view the names of the texture sets while in 2D view. For UDIMs, you can also see the tile numbers.
5. Active Area Focus
The active area of focus lets you quickly identify which texture set is currently targeted by the Layer Set and reflects changes from the layer stack. Press ‘A’ to toggle.
6. 2D/3D View
The 2D/3D view allows you to change how you view your model. For a plane mesh, the view shifts to a top-down, orthographic view in 2D mode, while a 3D model will display the mesh info on a 2D plane based on its UV layout. Painting can be done in this view as well. When in 2D view, the displacement preview is not supported. Toggle views using the shortcut “P”
Several skyboxes are provided within Mixer to view your results in various lighting. The background can be changed from the Display tab however the lighting still affects the mesh in the viewport.