The setup tab have the same options initially presented when creating a new Mix. These can be changed at any time.
You can select working resolution from the drop down in texture settings. Here you can change the working resolution anytime.
Under the base model we have:
From here, you can change the type of your base model to Plane, 3D Asset, or Custom Mesh from the drop down.
- Plane: Size can vary from 1×1m to 100×100m. Orientation can be chosen between Horizontal and Vertical.
- 3D Asset: By clicking on the Folder icon under “Type”, it will take you to the Local Library, where you can choose your 3D model. You can also choose a custom LOD, as well as customize the size.
- Custom Mesh: Selecting this option will open your local library from where you can select and open your custom mesh in Mixer.
- Shader Ball: Shader ball is a sample 3D mesh for users which can be loaded by selecting it from the dropdown. It is mainly used for the preview of Smart Materials in the asset library and when you load a Smart Material as a Mix, Shader ball is loaded along with the Smart Material.