The Asset Manager is a single place to manage all your assets in your project. It is accessible through the ‘window’ option in the top bar.
To create a mix with a certain objective, assets from the local library as well as custom assets such as 3D models or user selected custom images will be added to that mix. The Asset Manager helps keep track of all these assets so that the user can easily view or edit these from a single window instead of searching for them manually through the layer stack.
One of the most important uses for the Asset Manager is to highlight any missing assets in a saved mix. Once a saved mix is loaded again, any Megascans component or asset that is missing from the mix will be highlighted with an exclamation mark which can then be easily downloaded. While the Asset Manager will indicate for missing assets with an exclamation mark and download option, the exclamation marks will point towards the specific component in the layer stack as well.
For Custom assets however, the user will be able to replace missing custom assets highlighted in the Asset Manager by manually browsing to their location.
This feature is useful for multiple scenarios such as sharing a mix with a colleague who does not have all the assets downloaded, or if the user plans on resetting a PC, changes the folder destinations or accidentally deletes assets used in the mix.
The Asset Manager brings in the following key aspects to assist in managing mixes.
With the Asset Manager panel open, the list will indicate clearly all the types of assets loaded into the current mix.
The asset types will primarily fall into two categories
- Megascans Library Assets
- Custom Assets
Megascans Library Assets
The Megascans library consists of
- 3D Assets
Once any of these are added to a mix, the Asset Manager will reflect the
- Number of referenced components
Cycle through References
In order to conveniently locate the referred component, clicking on top of the ‘ref’ number will allow the user to cycle through the referred channel, component or location within mixer layers.
The remove and replace asset will appear by clicking on the vertical ellipsis as the end of each listed item. Selecting the remove asset option, will remove the asset from the mix and take the user to the library by default.
The replace asset option will take the user to the library to pick another asset. This option changes the source of the asset however, the settings of the channels continue to remain the same as left by the user before the asset was replaced. This allows for quickly trying different assets with the older settings and see the changes on the mix.
If the user wishes to view the new asset and reflect the complete changes from that new asset, the channel settings can be reset by right clicking on the color section on the channel and opting the ‘Reset Color’ option.
The custom assets consist of user generated content such as 3D models, channel maps or brush alphas that can be textured further in Mixer.
- Custom 3D Models
- Custom Images (Baked Maps, Textures, Brush Alphas etc)
Custom 3D Models
Users will also be able to see, replace or remove the imported models through the Asset Manager while working on the mix. A major difference between Megascans assets and custom assets is that the latter has to be manually browsed for and re-imported in case it shows up as missing whereas the former can be downloaded.
The user may want to texture custom made 3D models using Mixer’s latest 3D texturing support. The Asset Manager helps to track and also re-import 3D models or custom images that a user may edit in an external software and continue with those changes in the existing mix.
For imported 3D models or custom images, there is a reload option to assist in making changes to that particular imported asset in an external software and utilizing this option to re-import and re-render the mix with those changes.
The replace asset option allows the user to replace the asset with another 3D model or custom image.
This will remove the 3D model from the mix. While the 3D model will no longer be visible in the Asset Manager directly after this action, the model can be loaded again through the setup tab.